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BATTLE FOR ILTORA
RTS Castle Defense (Team of Four)
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Lead Gameplay Design:
Designed the lane switching system, based on primitive RTS games.
Decided what kind of deployable units should be included, and what their differences in stats and weapons should be.
Designed the level layout and built the map with the tools provided by the programmer
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Art:
Drew concept art for the Knight characters.
Made pixel art for the commanders in the HUD, and animated some simple expressions. (Note: The expressions did not make it into the final game.)
Made UI assets including health bars, buttons, menu screen, and a custom cursor.
Drew flags for the opposing factions.
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IMAGES
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