The game's mechanics are intended to play like a highly simplified fighting game, with either play taking a round in only one or two clean hits. Each character functions similarly, with only a few unique moves each. but with minor variations in their stats and functionality.
Unlike most fighting games, balance will rely just as much on the map design as character design. To break up the simplistic nature of the combat, hazards and obstacles will be placed around the stage. Players will have to use careful positioning to avoid being caught in them.