MY ROLE
With two programmers and an artist already on the team, my role was primarily that of Producer and Writer, while also contributing some art assets.
Since the game is themed around choices, around 2500 words were written for branching dialogue. Additionally, to reduce repetition in the recurrent text, 100+ variable strings were added, replacing words in dialogue.
My biggest priority as producer was keeping the game in a scope that could be completed in under one week. Almost all features we planned for made it in. By keeping the two main tenants of the game, the stat management system, and the dialogue independent of one another, bother areas were free from interference from the other, and could be integrated smoothly
My art contributions were limited to the designs of the Witch and Four Council members, and some UI assets.
SCREENSHOTS
Character line up
Dilemmas occasionally appear, forcing the player to choose between two options. Both options usually affect stats.
Main game menu. The player can choose any of the above options to alter their stats, with the objective to reach a certain stat rating by the end of turn 30.
Character line up