On a team of three, I was the producer, artist, and sound designer.
Came up with most of the ideas that were used in the game
Kept the scope to a minimum, so it could be completed within the time limit.
Modeled the main snake, and the airborne obstacles.
Made 2D Assets such as the UI and background items.
Made menu and game BGM in Muisc Maker.
Selected SFX and Ambient Audio.