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VIPEREGRINOR
Ragdoll Physics
On a team of three, I was the producer, artist, and sound designer.
Producer
Came up with most of the ideas that were used in the game
Kept the scope to a minimum, so it could be completed within the time limit.
Art
Modeled the main snake, and the airborne obstacles.
Made 2D Assets such as the UI and background items.
Sound
Made menu and game BGM in Muisc Maker.
Selected SFX and Ambient Audio.
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