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VIPEREGRINOR

Ragdoll Physics

On a team of three, I was the producer, artist, and sound designer.

Producer

  • Came up with most of the ideas that were used in the game

  • Kept the scope to a minimum, so it could be completed within the time limit.

Art

  • Modeled the main snake, and the airborne obstacles.

  • Made 2D Assets such as the UI and background items.

Sound

  • Made menu and game BGM in Muisc Maker.

  • Selected SFX and Ambient Audio.

Viperegrinor: Bio
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